DOVER DEAL AND DOSTRICT BAR BILLIARDS LEAGUE
LOCAL RULES 2003
CONSTITUTION.
1.
The Officers of the league shall be the President, Chairman, Vice Chairman,
Secretary, Treasurer, Competition Secretary, and Minutes Secretary, who shall
have full voting powers and be
ex-officio members of the committee.
2. Each
team shall supply a representative to serve on the league committee, who shall
be responsible for acting as an ambassador between his players and the
committee. Once named this
representative will remain on the committee for that particular season,
substitutes will be allowed.
3. Once elected the affairs of the league are
under sole management and control of this committee, whose decision shall be
final and binding upon all persons.
4. This
committee has the power to refuse the entry or to disqualify any team or player
it sees fit, should their conduct be injurious or likely to be injurious to the
interests and character of the league.
5. The
committee shall have the power to make all necessary bylaws dealing with
matters not provided for by the "Rules & Constitution" of the
league.
6. A
decision cannot be made in committee without a quorum being present. Four members of the committee shall form a
quorum, including at least two officers of the league. In the event of the Chairman and Vice
Chairman both being absent, the members of the committee shall elect a Chairman
for that particular meeting from those present. In the case of equality of votes, the Chairman of the meeting
shall have a casting vote.
7. The
committee will meet at approximately 4 to 5 weekly intervals or when the
Chairman feels it to be appropriate..
8. The
committee may at any time, and they shall if required by requisition signed by
at least six registered players of the League stating in express terms the
nature of the business to be transacted, call a "Special General
Meeting" of the league at such time as the committee shall determine. The notice convening the meeting shall
specify the business to be transacted and no other business shall be brought
before the meeting.
9. A
" General Meeting" will be held annually and will be called by the
chairman, with the venue and date arranged by the committee. The purpose of this meeting will be to
receive the officers reports, to adopt the annual accounts, to elect officers
for the ensuing year and to translate only such business as is included on the
agenda and of which due notice has been given.
All registered players will be entitled to vote at this meeting. 10 registered players present shall form a
quorum at any "General Meeting".
10. All
nominations for election as officers must be in writing, these nominees must be
present at the " Annual General Meeting" to assume immediate
office. Unless otherwise advised all
officers serving at the time of this meeting will be able to stand en-bloc for re-election.
11. Copies
of the agenda will be forwarded to teams well in advance of the meeting
date. Minutes of the previous A.G.M.
will only be sent on request and the annual accounts will be tabled at the
meeting.
12. A
report of business transacted at all meetings shall be entered in a
"Minute Book" and kept for that purpose by the Minute Secretary. The Treasurer shall keep proper books of
accounts showing all receipts and expenditure.
Receipts must be held until the Annual Accounts have been adopted at the
A.G.M. All monies received shall be paid into the bank account which will be in
the name of the league, and operated by any two of the following officers:-
President, Chairman, Secretary or Treasurer.
13. All
challenge cups and perpetual trophies will remain the property of the
league. Any player who wins such awards
and wishes to take possession of it, must give a guarantee that any trophy will
be safeguarded by them and that they shall be returned to the custody of the
league when called for. All perpetual trophies and awards must be retained in
the House/Club that the player/team played from. These should not be kept at your private address as they are not
covered by insurance.
14. The
league will supply replicas to winners and runners-up in all competitions and meet
the cost of engraving for those and all perpetual trophies.
15. The
properties and assets of the league shall be vested in the committee. If for any reason the league shall cease to
exist, the properties and assets of the league shall be disposed of in such a
manner as the committee shall think fit.
16. Any fines or unpaid fees must be paid in
full before re-entry can be accepted into any league competition and such
monies will form part of the new seasons entry fees.
RULES
17. TUESDAY
will be the recognised night for league matches. Other match nights will be considered by the committee when teams
have other commitments, but only where all else fails. Houses with more than two teams playing from
one table will be permitted to change their home game match nights for the
third team. All matches to start by
8.15 PM except 7 leg games which will start at 7.45 PM.
18. The
playing season for this league will be that time from the start of the winter
competition to the conclusion of the summer competition.
19. Opponents
names to be drawn by each opposing Captain.
However, to prevent any delays the games may be played in any order,
provided that the breaks are duly allotted if possible. In a team game, if a
leg cannot be played due to a player(s) late arrival and no other leg can be
played and no substitution is possible, then that leg is forfeited by the
player who is absent. If the missing player is involved in more than one leg
then this rule will be applied for each leg every 20 minutes after the first
leg is defaulted.
19A. If a player is
not expected to be there for the first leg then they will not be included in
the draw for the first leg only. Should a player not turn up for a drawn first
leg, the opposing captain will have choice of which of the scheduled second and
third legs should be played first, with the home team taking first break. The
away team will then take first break in the second and third singles legs
played. The forfeit rule will still apply if no legs can be played
20. Initial registration
of team players for the Winter League must be made at the AGM. Any subsequent
registrations may be made by entering the FULL name of the player on the match
card on the night.
21. A
player will only be permitted to play in 1 TEAM per COMPETITION in this league.
Players from this league will be free to play for another league and likewise
players from other leagues will be permitted to take part in this league.
22. A
player will only be permitted to register for one house per season and enter
competitions thereafter from that house (unless express permission is sought
and given by the committee).
23. The
league will promote a sporting team award. Each team will be entitled to three
votes. The winner will be selected by nominations from each team by secret
ballot. Points will be awarded three for first choice, two for second choice
and one for third choice. Only teams submitting votes will be considered for
the award. The winner will be announced and presented at the presentation
evening.
24. The
league will promote a MOST IMPROVED PLAYER award. Nominations for this award will be submitted by the competition
secretary to the committee, giving justification for his nominations. The winner will be selected by nominations
from each team by secret ballot. Points will be awarded three for first choice,
two for second choice and one for third choice. The winner will be announced
and presented at the presentation evening.
25. A registered player from a lesser
division, will be permitted to field for a team from the same house in an
higher division. This can only happen when the committee are satisfied that the
player concerned is playing in a division commensurate to his
known ability and ranking.
26. Matches
should not be postponed other than for reason of inclement weather. In the
event of unnecessary postponment, the
match must be played by the closing date for that competition, as set by the
commitee. Failure to play will result in the postponing team forfeiting the
match.
27. If
a team fails to give at least 24hrs notification of a postponment, they will
forfeit that match.
28. If
a visiting team or player is found to have
practised on the "home" teams table on the match day, they
will forfeit the match.
29.
Failure to inform the Competition Secretary of postponed matches by the
postponing team within four days of the date of the intended match will result
in the other team being awarded the match.
30 In
team league matches one point will be awarded for each game won plus two points
for the match winners. In the event of
a tie in any game each team will be awarded ½ a point. In the event of a drawn match, each team will
be awarded one match point each.
31 Division
and group knock-out winners will be the team holding the most points at the
close of the competition and other positions awarded accordingly. In the case of two or more teams concluding
on equal points, positions will be
decided by the number of match wins, then by the ‘for and against’ score
difference. Should all things then be
equal, a neutral table play off will be made with the winner taking the
honours.
32. League
division promotions and relegation’s will be one team down and one team up,
subject to the committee’s discretion.
33. The
CAPTAIN of the WINNING team is responsible for ensuring that the competition
secretary receives a copy of the card signed by both captains within four days
of the match. Failure to comply may result in loss of points for one or both
teams. It is recommended that captains keep a copy of their match cards.
34. COMPLAINTS,
i.e. condition of the table etc., must be given in writing and accompanied by £2 within seven days of
the offending match. A complaint will not be recognised as such without this fee. If the complaint is found to be valid, this
fee will be refunded, but if the complaint is found to be unreasonable, the fee
is lost. Complaints on table condition
must be pointed out to the opposing Captain before commencement of the second
game. If a complaint is to be lodged the words "COMPLAINT LODGED"
must be marked on the result card.
This, however, will not be accepted as official notification of same.
35. You
are advised that tables should run for between 16 and 20 minutes.
RULES (in
respect of knock-out competitions)
36. The
first player drawn in each game will be deemed the "home"
player. The home player is to take the
first break and the away player the 2nd.
The third leg will be break and break back with the order of play
decided upon by the toss of a coin. The
table time should be established and agreed before the start of the third leg.
Should
the first player consume in excess of half the agreed time in the third leg
with their opening break, the second player shall be permitted equal time for
their opening break in the attempt to pass the first players opening
break. Further coins should be inserted
before the second player commences their break.
Once
extra coins have been inserted, the game will be over when;
a)
the second player passes the first players opening score.
b)
the second player has consumed the agreed equal time.
c)
the second player breaks down on their opening break.
37. The
"home" player will be responsible for providing three dates on which
both he and the table will be available for play. These dates must be given within 14 days of the draw date; to
span over a period of not less than two weeks and not more than three weeks and
at least eight days between the 1st and 3rd dates. The "away" player should choose one of these dates.
38.
The winner shall be decided by
the best of three games.
39. There
can be no substitution of players in any knock-out competition other than in a
team event after the first round of the competition has been drawn.
40. Should
any knock out match reach a draw
situation, an additional leg will be played on the same table until a
conclusion is reached. The break will
be break and break back with equal time, the order of breaks being decided by
the toss of a coin with the choice going to the winner.
41. If
a player fails to make an appearance or give at least 24 hours notice, he shall
forfeit the game. If a game is not
played by the round closing date, both players will be disqualified unless a
satisfactorily explanation is received in writing, by the committee before
commencement of the next round draw.
42.
All semi-finals shall be played on neutral tables, to be drawn by the
committee. Any team found to have
played on any other table other than the one drawn, will be disqualified. The ‘home’ player or team will be responsible
to arrange available dates with the landlord and then must give at least seven
days notice to the opposing team or opponents.
Players will not be permitted to play on any neutral table, on which
they have been drawn to play, once the draw has been made (League and cup commitments excepted). No one from either house represented will be
permitted to play on a neutral table on the match day.
43. In
all knock-out matches it is the responsibility of the `home` player to ensure that a scorer will be present on the
arranged match date.
44.
In all neutral table rounds of
team knock-outs all breaks will be on a break and break back basis. Equal time rule will apply in the final leg
only.
45. The
Challenge Cup will be played as three singles and two pairs. Teams must be a
minimum of four players and must contain at least one lady player and no plater
may play more than two legs. The
winning team will be that team with the highest aggregate score. All rounds will be played on neutral tables.
46. In
the case of semi-final and final matches, unless otherwise determined by a
draw, the winner of the toss shall have the choice of being the home or away
team/player. With regard to individuals
the breaks shall be taken as in rule number 36. In team games the `home` team will have the choice of 1st breaks
in all odd OR all even legs.
47. In
any aggregate score competition, should a team concede a game for any reason,
in addition to giving away the game, they shall also give points in aggregate
score to their opponents. These penalty
points will be the average of their opponents TOTAL aggregate score.
48. The
league will run a "OVER THE HILL" singles knock-out competition for
registered players. Players must be 50 years of age and over at the date of
entry.
RULES APPERTAINING TO THE
SINGLES/PAIRS
LEAGUE FORMAT.
49. In all neutral table matches. The
first break will be 1, 3 & 5 for the ‘home’ team and 2, 4 & 6 for the
away team, singles games to be break and break back as per rule 44.
50.
In the case of a drawn match on neutral semi-final and final matches,
the team with the highest aggregate score will be the winner.
51. No two players can play together more
than once as a pair in any one match.
52) Should a player fail to turn up for a
scheduled leg, substitution will be allowed provided that it does not
contradict other rules.
53. Scoring and table fees are to be
shared by BOTH teams. It is not expected and losers buy winners a drink
53) All PAIRS breaks shall be limited to
2000, if a player scores more than 2000 the break will be lost. All penalties
incurred on the last shot of the break will apply.
54) In the Summer League ALL breaks will
be limited to 2000.
55.
THREE SINGLES / THREE PAIRS
A)
A team will consist of a minimum three players and a maximum of nine.
B)
The match will consist of three singles followed by three pairs games.
C)
The home team will take first break in legs one and four. The visiting team will take all other first
breaks. In the pairs, all players will
have their first knock from the break position (i.e. double break and break
back). If a player plays in more than
one pairs game, he may only take the first break for his side in one of them.
D)
Players will be limited to a maximum of three games on the night, of which not
more than one may be a singles leg.
E)
Table fees are to be shared by BOTH teams. It is not expected and losers buy
winners a drink
56. FOUR SINGLES / TWO PAIRS.
A)
Teams will consist of a minimum of four players.
B)
Order of legs will be two singles, two pairs & two singles. This order may be modified by captains
agreement on the night.
C)
The home team will take first break in legs one, three and five. The visiting team will take all other first breaks. In the pairs, all players will have their
first knock from the break position (i.e. double break and break back). All breaks shall be limited to 2000, if a
player scores more than 2000, the break will be lost.. If a player plays in more than one pairs
game, he may only take the first break for his side in one of them.
D)
Players may play a maximum of two legs on the night, of which only one may be a
singles leg.
57. Rules Appertaining to the
‘Triangle’ Competitions.
A)
Break Position: six white balls will be
placed in the triangle, apex towards the ‘D’. The apex (point) of the triangle
is to be touching the edge of the 100 pocket The cue ball may be placed
anywhere in the ‘D’ for the break shot.
B) After
the bar has dropped: If fewer than seven balls are
available then the triangle will not be used for the break The game will
proceed as per normal rules.
C) In
pairs matches, break and break back will be for
first two players only
D)
Black Peg: This will only count as a white peg
for this competition, except for the last ball shot.
ALL ENGLAND BAR BILLIARDS ASSOCIATION
PLAYING CONDITIONS AND RULES AS ADOPTED BY THIS LEAGUE.
PLAYING CONDITIONS.
1. The
playing area of the table shall not be less than 54½ inches or more than
56½inches in length, and not less than 32 inches in width, measuring from the
inside edge of the cushions.
2. The
table shall be not less than 34 inches and not more than 36½ inches in height
from the floor to be top of the cushion.
3. The
table must be level and in good condition.
4. There
shall be one black and two white skittles of equal size and weight. To a height of at least two inches above its
base each skittles should be cylindrical with a diameter between six and seven
tenths inches. The black skittle shall
be placed on a spot, the back edge of which will be a quarter of an inch from
the front edge of the 200 hole. The
white skittles shall be placed on spots level with and seven inches from
the centre of the 100 hole.
5. A
"D" shall be firmly fixed to the table in the centre of the base of
the playing area. This should be
approximately one and nine sixteenth inches radius and the centre of the "
D" shall be clearly marked with a spot, to be known as the break spot.
6.
Another spot shall be fixed in the centre of the table with its centre not less
than six and three quarters inches and not more than seven and one sixteenth
inches from the centre of the break spot on the "D". This shall be known as the red spot.
7.
Baulk lines shall be clearly drawn on the table radiating from the
centre of the base of the playing area to
the side cushions so as to form an arc of not less than 150 degrees and not
more than 160 degrees.
8. The
table shall be adequately illuminated.
9. One
red ball and seven white balls of equal size and weight shall be provided.
RULES OF PLAY.
10.
All shots must be played with the cue ball within the area of the
"D".
11. The
red ball shall be placed by the hand on the red spot and a white ball placed on
the break spot, also by hand. The white
ball is then played with a cue onto the red ball with the object of potting one
or both balls. This is known as playing
from the break position.
12. If
from the break position, both balls are potted into any holes, three times
consecutively the player on his next shot shall be barred from potting more
than one ball.
13. If no balls remain on the
table at any time during the course of the game, play will be continued from
the break position.
14. From
the break position the red ball should always be used on the red spot. At any other time use of the red ball as the
cue ball is optional.
15. Other
than from the break position and the last ball shot (see rule 26) the cue ball
may be placed anywhere on the "D".
16. A
white or potted into an hole shall score the value of that hole. The red ball when potted will score double
the value of that hole.
17. A
break will continue until such time as the player fails to pot a ball or plays
a foul shot.
18. At
the end of a break the score should be recorded progressively on the
scoreboard.
19. If
during a break a ball on the lip of a hole falls in without being struck by
another the ball shall count as if potted and the score will count.
20. If
a player plays at a ball on the lip of a hole and the ball falls before the cue
ball reaches it, no penalty will be incurred and the player will continue with
his break, except for any penalty incurred before the cue ball reaches the
position previously occupied by the object ball.
21. If
a ball on the lip of a hole falls in at the end of a break this ball shall not
count.
22. Should
a ball knock a skittle off it’s spot but the skittle does not fall over, the
score shall count and the skittle should be replaced in it’s correct position
before the next shot is played, unless prevented by a ball encroaching on the
skittle’s correct position.
23. Should
any ball be touching a skittle causing it to lean or preventing it from being
respotted this ball shoud be returned to the rack AT THE END OF THE BREAK.
24.
When no balls are left in the rack play continues by taking the ball furthest
from the top (back) cushion. If two
balls are equidistant from the top cushion the ball nearest the Centre line of
the table should be taken.
25. After
the Bar has dropped, play should continue until all balls in the rack had been
used.
25 a. If
two balls are "bridged" over a hole and one must be returned to the
player, the scorer must hold the balls, "tilt" the back ball onto the
table at its nearest point, and bring the other ball back to the player.
26. If
only one ball remains, either in the rack or on the table, the break score
should be recorded before the last shot is played. The last ball must then be played from the centre of the
"D" into either the 100 or the 200 hole OFF ONE SIDE CUSHION ONLY.
This is known as the last ball shot.
Before
playing the last ball shot the white skittles should be placed in the 50 holes
and the top holes guarded. If the ball
strikes a skittle in the 50 hole and falls into the 100 or 200 hole the score
will not count. Both players should
continue to play the last ball shot alternately until the ball is potted or the
back peg is knocked down.
27. Foul
shots incurring loss of break score penalty.
A).
Potting both balls from break position four consecutive times. (Except as in rule 33v).
B). Failing to hit another ball with the cue
ball. (Except as in rule 20).
C). Any ball returning over or obstructing the
baulk line. A ball shall be deemed to
be obstructing the baulk line if when viewed from directly above it obscures
any part of the line. The ball should
be returned to the rack.
D). Any ball obstructing for hitting the
"D". A ball shall be deemed
to be obstructing the "D" if when viewed from directly above it
obscures any part of the " D".
The ball should be returned to the rack.
E). Any ball mounting the cushion or leaving the
table. The ball should be returned to
the rack.
F). Knocking down a white skittle with a ball.
G). Deliberately knocking down a white skittle
with cue or hand while the balls are in motion or before a ball has fallen
completely down a hole.
H). Playing a shot while balls are still in
motion or before a ball
has fallen completely down a hole.
I). Assisting the balls into the holes by any
means.
I).
Knocking the cue ball off the "D" with the cue. The cue ball will not be considered to be in
play until it is completely clear of the "D" and the baulk line as in
rules 27c and 27d.
K). Double hitting the cue ball after it has
left the "D".
L). Not using the red ball, when available, at
the red ball spot, at the break shot.
28.
Foul shots incurring loss of entire score penalty.
A). Knocking down the black skittle with a ball.
B). Deliberately knocking down the black skittle
with a cue or hand while balls are in motion or before a ball has completely
fallen down a hole.
29. Should both a white and a
black skittle be knocked down, if the white skittle falls first, the penalty will
be loss of break. Should be black
skittle fall first, the penalty will be loss of entire score.
30. If
a player is nudged or jolted while in the act of playing a shot, causing him to
play a foul shot, no penalty will be incurred.
The scorer should replace the balls in what he considers to be their
original positions and the player should then replay their shot.
31. If
the balls are disturbed in any way other than in the normal course of play,
then the scorer should replace the balls in what he/she considers to be their
original positions and play should continue.
32. Deliberately
foul shot.
If,
after the bar has dropped, a player in the opinion of the scorer deliberately
plays a ball directly into a hole without touching another ball, then the ball
should be retrieved and the other player allowed to play it. Any additional coins required to do so
should be provided by the player deemed to have played the foul.
33.
Scorer and marker.
i). A competent scorer should be appointed.
ii). The scorer will act as referee and will be
the sole arbiter on matters of facts and interpretation of the rules during the
course of the game.
iii). The scorer will call out progressively the
score after each shot.
iv).
Progressive thousands must be recorded either by placing in clear view coins or
other suitable markers, or alternatively by recording them on the scoreboard.
v). After a player has potted both balls three
times consecutively from the break position the scorer must clearly warn the
player to leave one ball up. Should he fail to do so the player will not be
penalised under rule 27a.
vi). If during the course of play a ball remains
on the lip of a hole the scorer shall decide when to call end of break in
accordance with rule 21.
vii). The scorer shall be responsible for ensuring
that the scores recorded on the scoreboard are correct.
viii). A marker should be appointed to record the
progressive scores on the scoreboard at the end of each break.
ix). The marker should check the score as it is
called out by the scorer and should draw his attention to any discrepancy at
the earliest convenient time.
x). No person other than the marker should touch
the scoreboard during the course of the game.